Description
Set: | Jumpstart |
Type: | Instant |
Rarity: | Common |
Cost: | {1}{B} |
Target creature gets -3/-3 until end of turn. Takedowns in Valor’s Reach are never meant to be lethal, but that doesn’t mean they won’t be incredibly painful.
Set: Jumpstart Type: Instant Rarity: Common Cost: {1}{B} Target creature gets -3/-3 until end of turn. Takedowns in Valor's Reach are never meant to be lethal, but that doesn't mean they won't be incredibly painful.
Set: | Jumpstart |
Type: | Instant |
Rarity: | Common |
Cost: | {1}{B} |
Target creature gets -3/-3 until end of turn. Takedowns in Valor’s Reach are never meant to be lethal, but that doesn’t mean they won’t be incredibly painful.
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